The Rhythm
By BrendanThis is one of those spontaneous it's Valentine's-Day-and-I-feel-like-writing-something posts. This time, I want to write about what I love (abstractly) about video games. Appropriate, huh?
It's the rhythm. I love the rhythm that good games have. It's most apparent in those moments where you enter a really tough area but do really well because you're into the grove of the game. At its best, I suppose this is about role playing and getting into the idea of the game, but at its worst I suppose this is just totally understanding how a game's mechanics work. I'd like to assume that for good games it's the former, and for not-so-good games it's the latter.
There's something kind of zen about this whole concept too. As an example, there was this time about a year ago that I was playing Counter-Strike: Source on the LAN with my friends here at school and I got a call from home. I took the call, but kept playing the game. In order to pay attention to both, I had to back my senses out of the game. I stopped paying attention to every little detail and just let my intuition kick in. I ended up getting something around 13 kills without dying. My friends (and I) were astonished, and I didn't have a good explanation for it then. But, I'd like to think now that I had just totally arrived at a rhythm for CS:S when I was forced to zoom out of it a little.
It's probably more common for single player experiences to have that kind of moment, but it's fun nonetheless. It's really easy to like games that reward this sort of playing because you feel good for delving really deeply into the game. Most good games have a fun, fast rhythm, and I love it.